Fast-paced agile first-person shooter.

Features

Will this game work on my computer?
We mainly target Linux but it should work on Windows and Mac and OpenBSD too. It requires the following libraries to be installed on your computer because they are not included in the game: Zlib, SDL2, SDL2-image, SDL2-mixer, OpenGL.

A few brave humans travelled to a newly discovered habitable planet to run some experiments without risking the earth in case of a disaster. The experiments were centred around ideas of giving humans extra abilities and studying how these abilities could be learned and used.

After a while, a small group from the crew wanted to go further. They started conducting their own increasingly dangerous experiments, which included testing new weapons with the others as testers. The Testers could not do much other than play along in the "fun games" made up by the Lords, as the group called themselves; the Lords had promised freedom to the winners.

While freedom never came and people kept dying in these games, the Lords recruited more and more unknowing Testers from earth in the name of science. As the Lords developed and tested new weapons and abilities, they got more and more powerful...

Development goals
  • Keep the game running fast on small low-energy computers.
  • Improve consistency and accuracy for better competitive gameplay.
  • Preserve the amazing gameplay mechanics.
  • Improve the looks and usability.
  • Decentralise the game and make it usable in smaller communities where there is a higher trust.
More about Fragility
Fragility is based on Red Eclipse 1.6. It is mostly the same game but with a new developer and slightly new ideas. The game comes with source code, written in the C++ and C languages. A Freedom (Open Source) licence is included. The name "Fragility" is a combination of what this game is mostly about: fragging and agility.
How do I get the game?
There will soon be a way.

The Developer

Hello! My name is Robert and I live in Sweden. I am the main developer of Fragility.

I love this game. The freedom of parkouring while shooting at your enemies, or while running to hide, as if gravity doesn't matter. The speed of launching yourself from a pusher to fly through the air like a rocket. The lightness and speed of the game itself. It works great on my tiny computer without fans while running the CPU at only 800 MHz. I love tiny efficient computers without fans.

So, if I am your developer, what can you expect from me? I understand how software works. That means, I know that my code will run on your computer and that it will be under my control while you play this game. I know that you will have to trust me. I know that your computer is yours and that's why I have to be very respectful about what I do on it. As a developer, I will always try to write the code that my target users would have written for themselves. I never use AI to generate code, images, texts or any other type of content; it is all done with a human quality of care for every detail.

In the future that I would build, given enough time and money, there is a lot of freedom and possibilities. Software is simple and can be understood. Hardware is easy to design and build. That means the hardware must be allowed to be slower, which means the software has to be fast. Both software and hardware give the users total freedom, the same way that a banana does; you can use it for any purpose, modify it, whatever you want. If I get the possibility to work more on this game, I will.

You can reach me at the email address that starts with "robert", then an at-sign, then "almnil.se". Feel free to write!

By the way, here is a song I made about this game: Kill You (You Die) (lyrics)

What's new

Changes in 1.7, compared to 1.6:

Changes in 1.6, compared to the fork from Blue Nebula:

Game Help